Stop Drowning in Repro Steps, Bug Ticket Formatting & Discord Bug Reports.
Let Us Run Your Game QA Back Office & Playtest Pipeline.
From structured Jira and TestRail ticket filing with timestamped video captures to crash dump harvesting, hardware compatibility matrix logging, regression testing passes, Steam community bug triage, and localized string checks. Focus on building breakthrough gameplay mechanics while our managed virtual assistants and dedicated Project Manager run the QA production engine.
Stop Trading $80+/hr Developer Time For Repetitive Manual Bug Verification
Your value as a game developer, technical director, or lead QA engineer lies in architectural refactoring, gameplay balancing, AI pathfinding, and creative polish—not typing 15-step reproduction checklists, capturing OBS footage of clipping textures, or sorting through unorganized Discord bug reports.
Zero Management Overhead
You don't have time to micro-manage junior playtesters or explain bug reporting criteria twice during a milestone crunch. Your dedicated Sagedoer Project Manager oversees test case execution, validates bug ticket clarity and video attachments, and ensures every issue is reproducible before reaching developers.
- PM validates repro steps, crash logs, and build version tags
- Single point of contact across all ongoing test suites
Up to 70% QA Budget Reductions
Contracting large outsourcing QA agencies or hiring domestic full-time QA technicians costs $45,000–$70,000/year plus overhead, agency markups, and idle downtime between build releases. Sagedoer delivers rigorous, protocol-driven game QA execution at a transparent $6–$7/hour flat rate.
- Flat $6 - $7/hr transparent billing
- Zero recruiter commissions or placement retainers
Strict Build Security & Watermark Discretion
Pre-release Steam branches, unannounced game mechanics, proprietary engine code, and confidential storylines demand ironclad security. All Sagedoer team members operate under legally enforceable NDAs, watermarked build protocols, and secure 2FA credential vaults.
- Enforceable Non-Disclosure Agreements protecting pre-release builds
- Secure password-vault workflows via 1Password / Bitwarden
What Your Game Testing Virtual Assistant Handles
Delegate heavy test suite execution, bug reproduction, crash log harvesting, community bug triage, and localization audits with complete confidence.
Bug Repro & Ticket Formatting
Jira, Linear & TrelloEnsure developers receive actionable, 100% reproducible bug tickets with clean video evidence.
- Writing clear, step-by-step reproduction steps (Expected vs. Actual outcomes)
- Recording OBS Studio screen captures highlighting clipping, collision, and animation hitches
- Tagging build version hashes, engine revisions, and system hardware specifications
- Assigning accurate priority tiers (Blocker, Critical, Major, Minor, Cosmetic)
Test Case Execution & Smoke Passes
TestRail & Quality CenterExecute structured QA test runs before every candidate build deployment or public playtest.
- Running full regression suites to confirm resolved bug fixes did not introduce new regressions
- Executing pre-deployment smoke tests across critical user journeys (tutorial, inventory, save/load)
- Updating pass/fail status and execution metrics in TestRail or Qase
- Verifying achievement triggers, save file migration, and cloud sync integrity
Hardware Matrix & Peripherals
Compatibility AuditsPrevent Day-1 negative reviews caused by unmapped gamepads or ultra-wide resolution glitches.
- Verifying aspect ratios and display scalings (16:9, 16:10, 21:9 Ultra-Wide, 4K, Steam Deck)
- Testing gamepad button prompt mapping across Xbox, DualSense, Switch Pro, and keyboard/mouse
- Documenting frame-rate stability and graphical setting toggles (V-Sync, DLSS, FSR, Ray Tracing)
- Testing iOS and Android builds via TestFlight and Google Play Console internal tracks
Crash Dump Logs & Telemetry
Engine DiagnosticsHarvest and organize diagnostic output files so programmers can isolate fatal memory leaks quickly.
- Extracting Unreal Engine (CrashReportClient) and Unity (Player.log, editor logs) output files
- Archiving minidump (.dmp) files and Windows Event Viewer crash signatures into shared drives
- Grouping duplicate crash signatures to avoid redundant Jira issue clutter
- Monitoring automated error alerts inside Sentry or Backtrace dashboards
Community Bug Triage & Beta Support
Steam & Discord ChannelsShield developers from player message floods while capturing legitimate community bug reports.
- Monitoring Discord `#bug-reports` and Steam Community Hub sub-forums continuously
- Following up with players to collect DxDiag specs, reproduction videos, and save games
- Filtering out user hardware errors or outdated mods from genuine studio bug tickets
- Compiling weekly player sentiment, top-reported glitches, and balance feedback summaries
Localization (L10n) & UI Audits
Internationalization QAEnsure your game looks flawless across all supported languages and global storefronts.
- Auditing non-English text strings for UI boundary clipping, text box overflow, and word wrapping
- Checking character encoding issues, missing font glyphs, and unparsed string code blocks
- Verifying right-to-left (RTL) text alignments and Japanese/Chinese/Korean font rendering
- Cataloging missing localization keys inside POEditor, Crowdin, or Google Sheets strings tables
Integrated Directly Into Your Studio QA Workflow
Zero training lag. Our virtual assistants arrive proficient in the industry-standard bug trackers, test case suites, game engines, and build distribution tools top development teams rely on.
A Frictionless 4-Phase Game QA Workflow
No prolonged staffing agency screening cycles or freelancer ghosting. Delegate your test suite execution, bug ticket filing, and regression passes in under 48 hours.
Submit Requirements
Share your project details (game genre, engine, target platforms, build deployment cadence), bug tracker tools, and key testing bottlenecks via Email, Form, or WhatsApp.
Finalise The Deal
Our dedicated project manager reviews your milestone roadmap, aligns on strict non-disclosure NDAs, build distribution protocols, and bug criteria, and finalises the partnership details.
Expert Execution
Your project manager takes full charge of operations, getting test cases run, detailed repro tickets logged in Jira, crash logs organized, and smoke passes audited through vetted assistants.
Pay Only For Output
We log and charge exclusively for the virtual assistant's actual working time. Your dedicated project manager's supervision and ticket audits are completely free.
Transparent Hourly Billing. Free QA Supervision.
No agency placement retainers, platform markups, or seasonal subscription fees. Pay strictly for pure hours of active execution on your game testing pipeline.
Est. $560 USD / Month (4 Weeks)
- Pay only for hours of pure work
- Dedicated Project Manager included
- Free management supervision
- Zero setup or onboarding fees
- No monthly membership charges
Est. $960 USD / Month (4 Weeks)
- Pay only for hours of pure work
- Dedicated Project Manager included
- Free management supervision
- Zero setup or onboarding fees
- No monthly membership charges
Traditional Platforms vs. Sagedoer
See why game studios, QA managers, and indie developers choose our managed model over chaotic, unvetted freelancer marketplaces.
| Feature | Traditional Platforms |
THE SMART CHOICE: Sagedoer
|
|---|---|---|
| Platform & Management Fees | Up to 40% in hidden markups, bidding, and memberships | 0% Hidden Fees. Pay strictly for hours worked. |
| Daily Team Management | You must juggle and supervise multiple freelancers | Dedicated Project Manager acts as your single point of contact |
| Quality Assurance | Hit-or-miss talent with unverified credentials | Internally vetted, rigorously trained premium experts |
| Hiring & Deployment Speed | Endless cycles of interviewing and testing candidates | Instant delegation. We immediately assign the right specialist. |
| Billing & Invoicing | Complex, multi-freelancer invoices with currency headaches | Simple, unified, centralised USD invoicing |
| Staff Turnover & Replacements | Start the hiring and training process all over again | Seamless internal replacements with zero workflow disruption |
Trusted by Game QA Leads, Indie Studios & Playtest Directors
Read how independent game developers, QA service leads, and PC/mobile game publishers scale testing throughput with Sagedoer.
"We develop a competitive PC roguelike on Steam. Before Sagedoer, our 3 core engineers were spending 18 hours every week verifying bug reports from Discord and trying to reproduce player clipping glitches. Our Sagedoer VA documents 100% reproducible Jira tickets with OBS clips. Game-changer."
Alexandre Riviere
Technical Director, Ironbound Studios (Lyon)
"Having their dedicated PM oversee TestRail smoke passes before our Friday Steam Playtest builds has given us total confidence. The PM audits test logs, verifies hardware compatibility across Ultra-Wide and Steam Deck, and catches regressions before players do."
Marcus Lindqvist
Lead QA Producer, NorthStar Interactive, Stockholm
"During our Steam Next Fest demo release, our Discord received over 450 bug reports in 72 hours. Our Sagedoer VA filtered duplicate tickets, harvested Player.log crash files, and replied to players with troubleshooting steps. At $6/hr, it saved our launch."
Sarah Kincaid
Founder & Game Designer, NeonForge Games, Austin TX
"Pre-release build leaks are our worst fear. Sagedoer signed our strict mutual NDA immediately and followed our build watermarking protocols. Having our assistant audit German, French, and Japanese localization text overflows was effortless."
Tyler Brooks
Studio Head, Zenith Tactical Games, Vancouver
"We develop a competitive PC roguelike on Steam. Before Sagedoer, our 3 core engineers were spending 18 hours every week verifying bug reports from Discord and trying to reproduce player clipping glitches. Our Sagedoer VA documents 100% reproducible Jira tickets with OBS clips. Game-changer."
Alexandre Riviere
Technical Director, Ironbound Studios (Lyon)
"Having their dedicated PM oversee TestRail smoke passes before our Friday Steam Playtest builds has given us total confidence. The PM audits test logs, verifies hardware compatibility across Ultra-Wide and Steam Deck, and catches regressions before players do."
Marcus Lindqvist
Lead QA Producer, NorthStar Interactive, Stockholm
"During our Steam Next Fest demo release, our Discord received over 450 bug reports in 72 hours. Our Sagedoer VA filtered duplicate tickets, harvested Player.log crash files, and replied to players with troubleshooting steps. At $6/hr, it saved our launch."
Sarah Kincaid
Founder & Game Designer, NeonForge Games, Austin TX
"Pre-release build leaks are our worst fear. Sagedoer signed our strict mutual NDA immediately and followed our build watermarking protocols. Having our assistant audit German, French, and Japanese localization text overflows was effortless."
Tyler Brooks
Studio Head, Zenith Tactical Games, Vancouver
Game Testing Operations FAQ
Direct, honest answers regarding pre-release build security, reproduction steps quality, test case management, and Dedicated PM oversight.
Confidentiality is fundamental to game development. Leaking unannounced game mechanics, early gameplay footage, or storyline spoilers can devastate a studio's marketing campaign. Every Sagedoer virtual assistant and project manager operates under legally enforceable Non-Disclosure Agreements (NDAs). We enforce clean-desk InfoSec protocols: team members access your beta builds via password-protected Steam beta branches, TestFlight, or client-controlled test portals with mandatory 2FA. Working files and recording captures reside strictly within your authorized cloud workspace with zero unauthorized public sharing.
Our assistants are proficient across industry-standard development and QA tools, including Jira Software, TestRail, Linear, GitHub Issues, GitLab, Trello, ClickUp, and Qase. They follow standard game industry bug formatting conventions—including unique summary titles, severity/priority tags, clean numbered repro steps, expected vs. actual results, exact build version hashes, system DxDiag specs, and timestamped video evidence links.
Yes. Our team tests across diverse PC specifications, resolution scalings (1080p, 1440p, 4K, 16:10, and 21:9 Ultra-Wide), and input peripherals (Xbox Wireless, PlayStation DualSense, Nintendo Switch Pro controllers, and mouse/keyboard). For mobile titles, we execute structured smoke and regression passes across iOS and Android test suites via TestFlight and Google Play Console internal testing tracks.
You never have to manage or train your virtual assistant directly. Your dedicated Project Manager serves as your operational QA lead. You supply high-level directives (e.g., "Run the Chapter 3 regression test pass in TestRail against Build v0.8.4, capture video proof of any collision clipping, and triage the Steam Next Fest bug feedback subforum by Thursday"), and your PM turns that into structured test checklists, verifies ticket reproduction clarity, audits attachment links, and delivers a completed review package—100% free of charge.
Game development experiences major seasonal workload spikes—such as public alpha playtests, Steam Next Fest demo releases, publisher milestone deliveries, and launch day hotfix windows. Because Sagedoer maintains a deep bench of pre-vetted specialists, you can seamlessly scale between part-time (20 hrs/week) and full-time (40 hrs/week) or activate secondary sprint assistants on demand with zero long-term commitments, onboarding charges, or cancellation penalties.
Reclaim 20+ Hours Every Week for High-Impact Game Development
Stop losing valuable programming sprints and weekends to manual bug verification, crash log sorting, and unorganized Discord messages. Let Sagedoer power your game testing back office with institutional precision.
Direct Booking
Schedule 30-Min Strategy Call
WhatsApp Instant
+91 8017067191
Email Us
info@sagedoer.com
Request Your Tailored Game Testing VA Plan
Tell us about your game project (engine, platforms, release schedule), bug tracking tools (Jira, TestRail), or current QA bottlenecks.
