Hire Virtual Assistants for Level Designer

Unreal Engine 5, Unity, Prefab Staging & Playtest Bug Triage

Craft Masterpiece Game Encounters While Your Dedicated VA Handles Set Dressing & Collision Audits.

Lead level designers and indie game developers burn 20+ hours every week placing secondary background props, verifying collision meshes, fixing navmesh holes, auditing Perforce changelists, and timestamping playtest bug videos. Hand off repetitive level assembly to a dedicated production assistant supervised by a Project Manager at $0 extra management fee.

$6 - $7 / Hour

Pure productive hours

UE5 & Unity Ready

Blueprints, Prefabs & P4V

Free Project Manager

Daily QA & Sprint oversight

4.9/5 Rating from Indie Studios, Lead Level Designers & AAA Environment Artists
Unreal Engine 5 & Unity
p4v:ue5.level-submittals

Automate Engine Housekeeping

Focus on macro pacing, combat encounter choreography, and sightline composition without sinking days into prop snapping and ticket filing.

  • Modular Kit Staging & Set Dressing: Populating background corridors, foliage masks, and decorative clutter following art director style guides.
  • Collision & Kill Volume Checks: Walking level geometry to eliminate invisible wall snagging, clipping seams, and missing out-of-bounds volumes.
  • NavMesh & AI Traversal Auditing: Building NavMesh bounds, identifying broken link segments, and testing patrol waypoints across dynamic geometry.
  • Playtest Video & Bug Logging: Timestamping Discord/tester gameplay videos, indexing coordinate vectors, and filing reproduction steps in Jira or Linear.
Studio-Grade NDA Standard Active in 24–48 Hours

20+ Hrs

Designer Time Reclaimed Weekly

Redirected to blockouts, pacing, and core mechanics

100%

Collision & Asset Compliance

Every sub-level vetted before merging to the main dev branch

$0

Project Management Fee

Dedicated PM audits scene hierarchy, naming & P4 tickets daily

70%+

Production Overhead Savings

Compared to hiring onshore junior technical level designers

Production Delegation Scope

What Your Level Design Virtual Assistant Manages Day-to-Day

Your value lies in high-level game feel, sightline framing, encounter balancing, and spatial storytelling. Let your assistant organize actor hierarchies, dress background sets, and catalog playtest telemetry.

Set Dressing & Prefab Placement

Placing hundreds of crates, pipes, decals, and light fixtures drains sprint velocity. Your VA dresses secondary zones, populates foliage biomes, and snaps modular wall panels into place following your established greybox geometry.

  • Adherence to modular grid snapping (e.g. 50cm / 100cm)
  • Clean Outliner / Scene Hierarchy folder structure

Collision & Kill Volume Auditing

Players clipping through floors or getting stuck on staircase lips ruins immersion. Your VA systematically walks level perimeters, verifies simple vs. complex collision channels, and ensures kill volumes catch falling pawns.

  • Player-blocking volume and invisible barrier checks
  • Bullet and projectile trace collision channel audits

NavMesh & AI Traversal Validation

Keep enemy combatants from freezing on level geometry. Your assistant rebuilds Recast NavMesh bounds, checks NavLinkProxy connections across ledges and vault points, and places AI patrol path nodes.

  • Flagging broken NavMesh islands and agent pinch points
  • AI cover node and sightline obstacle verification

Perforce (P4V) & Git Level Hygiene

Never lose work to binary `.umap` or `.unity` merge conflicts. Your VA manages World Partition / One File Per Actor (OFPA) check-outs, tracks locked assets across team members, and drafts descriptive changelists.

  • Perforce file lock monitoring and checkout hygiene
  • Tagging binary assets and coordinating branch merges

Playtest Logging & Bug Triage

Extract actionable insights from internal and external playtests. Your VA reviews gameplay recordings, timestamps choke points, logs coordinates of player fall-offs, and creates structured bug tickets in Jira or Linear.

  • Playtest video clipping and timestamp index sheets
  • World coordinate reproduction steps in Jira / Linear

LOD, Nanite & Lightmap Hygiene

Protect your framerate before beta milestones. Your VA audits scene actor lightmap resolutions, verifies Nanite enablement on high-poly meshes, checks HLOD / culling bounds, and cleans up unreferenced assets.

  • Stat unit / draw call spike spot-checking
  • Level design documentation (LDD) updates in Confluence
Game Production Stack

Game Engines & Studio Platforms Our VAs Master

Zero training lag. Our level design virtual assistants arrive familiar with industry-standard engines, version control systems, and milestone tracking software.

Unreal Engine 5

World Partition & OFPA

Unity Engine

Prefabs, ProBuilder & Nav

Perforce (P4V)

Helix Core Binary Locks

Jira Software

Bug & Sprint Tracking

Linear

Agile Issue Workflows

Miro & FigJam

Macro Pacing & Beat Maps

Confluence / Notion

Living LDD Documentation

Blender

Pivot & Scale Corrections

GitHub / Git LFS

Indie Repo Management

Discord Community

Playtest Bug Harvesting

Google Sheets / Airtable

Asset Dependency Trackers

1Password / Bitwarden

Encrypted Studio Logins
How SageDoer Works

Turnkey Studio Staffing with Free Project Management

Never spend valuable milestone hours training an unvetted general freelancer on `.umap` hierarchies or Perforce branch structures. We assign a pre-vetted assistant supervised by a dedicated Project Manager at zero extra cost.

1
Phase 1

Submit Requirements

Share your engine (UE5 or Unity), genre (FPS, RPG, platformer), project milestone deadlines, Perforce/Git setup, and weekly prop or test logging volume via Form, Email, or WhatsApp.

Reach out via Email, Form, or WhatsApp
2
Phase 2

Finalise the Deal

Your assigned Project Manager reviews your engine style guide, grid snapping rules, and collision standards, executing bilateral non-disclosure agreements with zero onboarding fees.

Zero setup or onboarding fees
3
Phase 3

Expert Execution

Your VA dresses sets, audits collision meshes, generates NavMesh segments, and logs playtest bugs. Your PM verifies scene hierarchies and changelist descriptions daily before commits.

Free daily QA oversight & checks
4
Phase 4

Pay Only for Output

You are billed strictly for your virtual assistant's productive working hours. Your Project Manager's daily auditing, check-ins, and changelist oversight are 100% free.

Simple, transparent USD invoicing

Your Dedicated Project Manager Protects Engine Hygiene & Milestone Deadlines

Worried about broken actor hierarchies, messy Perforce changelists, or improper scale transforms? Your dedicated PM audits scene commits and Jira logs daily.

Meet Your Project Manager
The SageDoer Advantage

Generic Freelance Platforms vs. The Smart Choice: SageDoer

Why indie game studios, solo designers, and AAA production leads choose SageDoer over unvetted marketplaces.

Key Operational Factor Generic Freelance Boards (Upwork, Fiverr) The Smart Choice: SageDoer
Pricing Model & Hidden Fees Unpredictable hourly rates, 20% platform markups, and surprise contract buyouts Predictable flat $6–$7/hr billed strictly for productive output. Zero hidden fees.
Game Engine & Tool Literacy General VAs who don't understand Perforce locks, NavMesh bounds, or pivot offsets Pre-vetted assistants trained in Unreal Engine 5, Unity, P4V, Jira, and modular kits
Engine Hierarchy & Asset Rigor Disorganized scene outliners, unassigned materials, and broken transform scale Clean folder structuring, correct grid snapping, and strict naming conventions
Quality Assurance & Supervision You must personally micro-manage and audit every single prop and changelist yourself Dedicated Project Manager audits scene commits, collision passes, and bug logs daily (Free)
IP & Code Confidentiality Vague platform terms with unverified contractors operating on insecure personal machines Enforceable bilateral NDAs, encrypted password vaults (1Password), and strict studio IP defense
Continuity & Sprint Reliability Freelancer suddenly ghosts two days before a major milestone demo or publisher pitch Guaranteed internal backup coverage cross-trained on your project templates by your PM
Transparent Pricing Plans

Predictable Hourly Rates for Game Studios & Designers

Select the exact operational band your development milestone demands. Pay strictly for productive hours with zero contract lock-ins.

Indie Creators & Solo Level Designers

Part-Time

20 Hours Per Week
$7 / hour

Est. $560 USD / Month (4 Weeks)

Ideal for independent developers and solo level designers needing weekly assistance with collision audits, prefab set dressing, and playtest bug harvesting.

  • Pay only for hours of pure productive work
  • Dedicated Project Manager included
  • Free scene hierarchy & collision QA checks
  • Zero setup or onboarding fees
  • No long-term commitments or contracts
  • Enforceable bilateral NDA & complete IP protection
Get Started with Part-Time
MAXIMUM VALUE
Fast-Paced Studios & Active Game Sprints

Full-Time

40 Hours Per Week
$6 / hour

Est. $960 USD / Month (4 Weeks)

Engineered for game studios, environment teams, and live-service operations requiring continuous prefab dressing, daily Perforce integration, and bug reproduction.

  • Pay only for hours of pure productive work
  • Dedicated Project Manager included
  • Continuous set dressing, collision sweeps & Jira logging
  • Zero setup or onboarding fees
  • No long-term commitments required
  • Guaranteed internal backup specialist coverage
Hire Full-Time Level Design Assistant
Ramping up for a vertical slice, Steam Next Fest demo, or publisher milestone? Chat directly on WhatsApp
Industry Testimonials

Trusted by Game Directors, Indie Founders & Lead Level Designers

See how development teams maintain intense sprint velocity and ship polished levels on time with SageDoer.

Tactical Shooter Studio (Austin, TX)

"We had 6 competitive multiplayer maps that needed complete collision sweeps and invisible barrier passes before our closed alpha. Our SageDoer VA caught over 180 snag points and missing player kill volumes in two weeks. Total lifesaver."

JH

Julian Hayes

Lead Level Designer, Blackfield Games

Sci-Fi RPG Developer (Montreal, QC)

"Populating industrial space station corridors with props according to our art bible was consuming all my billable design hours. Having our assistant dress background zones directly in UE5 freed me up to perfect our core boss encounters."

MB

Mathieu Bouchard

Principal Designer, NovaCore Interactive

Indie Platformer Team (Guildford, UK)

"Our dedicated Project Manager was incredible. She reviewed all Perforce changelists, ensured our naming conventions matched our LDDs, and made sure our VA never checked in unbuilt NavMesh data. Unbeatable support at $7/hr."

SC

Sophie Clarke

Creative Director, Pixel Forge Studio

Co-Op Action Title (Stockholm, SE)

"During our steam beta, we were overwhelmed with player feedback. Our assistant converted 40 hours of Discord video clips into 120 prioritized Jira tickets complete with map coordinate vectors. We shipped our hotfix in record time."

AE

Anders Engström

Technical Producer, Ironbark Games

Tactical Shooter Studio (Austin, TX)

"We had 6 competitive multiplayer maps that needed complete collision sweeps and invisible barrier passes before our closed alpha. Our SageDoer VA caught over 180 snag points and missing player kill volumes in two weeks. Total lifesaver."

JH

Julian Hayes

Lead Level Designer, Blackfield Games

Frequently Asked Questions

Questions About Hiring a Level Design Virtual Assistant?

Clear answers regarding engine workflows, Perforce permissions, collision verification, and Project Manager quality oversight.

Yes. Our specialized game production assistants are comfortable working inside Unreal Engine 5 and Unity. They understand scene hierarchy organization, snapping actors to the grid, placing prefabs/Blueprints, tagging static vs. movable meshes, generating NavMesh bounds, and placing collision and trigger volumes according to your design specifications.
Your dedicated Project Manager acts as your senior production lead at $0 extra management cost. The PM conducts regular QA checks on scene commits, ensures your naming conventions and layer structures are strictly maintained, monitors task burn-down in Jira or Linear, and verifies that no unbaked lighting or broken asset dependencies enter the main development branch.
We adhere to strict least-privilege principles. In Perforce or Git, your assistant is provisioned with branch-restricted permissions, typically working in dedicated feature streams or sub-level branches. They are trained on binary locking protocols to prevent `.umap` or scene merge conflicts and submit all work via clear, structured changelists.
Yes. Your assistant can review playtest footage from community Discord streams, internal playtests, or external QA sessions. They isolate collision glitches, player navigation traps, or geometry clipping issues, extract timestamped video clips, note world coordinates, and file comprehensive reproduction steps into Jira, Linear, or Trello.
No long-term contracts and zero onboarding fees. We operate on straightforward hourly billing ($7/hr Part-Time, $6/hr Full-Time). You have the flexibility to ramp up hours during crunch milestones and scale back between development sprints.
Fast 2-Hour Response Time

Scale Your Level Design Output Without Studio Overhead

Tell us about your game engine (UE5 or Unity), active project milestones, and production bottlenecks. Our dedicated Project Manager will evaluate your workflow and provide a tailored staffing proposal within 2 hours.

100% Confidential. Legally binding bilateral NDAs protect all game IP, design documents, and repository access.

Request Your Level Design Staffing Proposal

Submit your game engine, current milestone targets, or technical bottlenecks below.

Or send a direct inquiry right away: Production Desk Online
Submit Inquiry to SageDoer