Craft Masterpiece Game Encounters While Your Dedicated VA Handles Set Dressing & Collision Audits.
Lead level designers and indie game developers burn 20+ hours every week placing secondary background props, verifying collision meshes, fixing navmesh holes, auditing Perforce changelists, and timestamping playtest bug videos. Hand off repetitive level assembly to a dedicated production assistant supervised by a Project Manager at $0 extra management fee.
$6 - $7 / Hour
Pure productive hours
UE5 & Unity Ready
Blueprints, Prefabs & P4V
Free Project Manager
Daily QA & Sprint oversight
Automate Engine Housekeeping
Focus on macro pacing, combat encounter choreography, and sightline composition without sinking days into prop snapping and ticket filing.
- Modular Kit Staging & Set Dressing: Populating background corridors, foliage masks, and decorative clutter following art director style guides.
- Collision & Kill Volume Checks: Walking level geometry to eliminate invisible wall snagging, clipping seams, and missing out-of-bounds volumes.
- NavMesh & AI Traversal Auditing: Building NavMesh bounds, identifying broken link segments, and testing patrol waypoints across dynamic geometry.
- Playtest Video & Bug Logging: Timestamping Discord/tester gameplay videos, indexing coordinate vectors, and filing reproduction steps in Jira or Linear.
20+ Hrs
Designer Time Reclaimed Weekly
Redirected to blockouts, pacing, and core mechanics
100%
Collision & Asset Compliance
Every sub-level vetted before merging to the main dev branch
$0
Project Management Fee
Dedicated PM audits scene hierarchy, naming & P4 tickets daily
70%+
Production Overhead Savings
Compared to hiring onshore junior technical level designers
What Your Level Design Virtual Assistant Manages Day-to-Day
Your value lies in high-level game feel, sightline framing, encounter balancing, and spatial storytelling. Let your assistant organize actor hierarchies, dress background sets, and catalog playtest telemetry.
Set Dressing & Prefab Placement
Placing hundreds of crates, pipes, decals, and light fixtures drains sprint velocity. Your VA dresses secondary zones, populates foliage biomes, and snaps modular wall panels into place following your established greybox geometry.
- Adherence to modular grid snapping (e.g. 50cm / 100cm)
- Clean Outliner / Scene Hierarchy folder structure
Collision & Kill Volume Auditing
Players clipping through floors or getting stuck on staircase lips ruins immersion. Your VA systematically walks level perimeters, verifies simple vs. complex collision channels, and ensures kill volumes catch falling pawns.
- Player-blocking volume and invisible barrier checks
- Bullet and projectile trace collision channel audits
NavMesh & AI Traversal Validation
Keep enemy combatants from freezing on level geometry. Your assistant rebuilds Recast NavMesh bounds, checks NavLinkProxy connections across ledges and vault points, and places AI patrol path nodes.
- Flagging broken NavMesh islands and agent pinch points
- AI cover node and sightline obstacle verification
Perforce (P4V) & Git Level Hygiene
Never lose work to binary `.umap` or `.unity` merge conflicts. Your VA manages World Partition / One File Per Actor (OFPA) check-outs, tracks locked assets across team members, and drafts descriptive changelists.
- Perforce file lock monitoring and checkout hygiene
- Tagging binary assets and coordinating branch merges
Playtest Logging & Bug Triage
Extract actionable insights from internal and external playtests. Your VA reviews gameplay recordings, timestamps choke points, logs coordinates of player fall-offs, and creates structured bug tickets in Jira or Linear.
- Playtest video clipping and timestamp index sheets
- World coordinate reproduction steps in Jira / Linear
LOD, Nanite & Lightmap Hygiene
Protect your framerate before beta milestones. Your VA audits scene actor lightmap resolutions, verifies Nanite enablement on high-poly meshes, checks HLOD / culling bounds, and cleans up unreferenced assets.
- Stat unit / draw call spike spot-checking
- Level design documentation (LDD) updates in Confluence
Game Engines & Studio Platforms Our VAs Master
Zero training lag. Our level design virtual assistants arrive familiar with industry-standard engines, version control systems, and milestone tracking software.
Unreal Engine 5
World Partition & OFPAUnity Engine
Prefabs, ProBuilder & NavPerforce (P4V)
Helix Core Binary LocksJira Software
Bug & Sprint TrackingLinear
Agile Issue WorkflowsMiro & FigJam
Macro Pacing & Beat MapsConfluence / Notion
Living LDD DocumentationBlender
Pivot & Scale CorrectionsGitHub / Git LFS
Indie Repo ManagementDiscord Community
Playtest Bug HarvestingGoogle Sheets / Airtable
Asset Dependency Trackers1Password / Bitwarden
Encrypted Studio LoginsTurnkey Studio Staffing with Free Project Management
Never spend valuable milestone hours training an unvetted general freelancer on `.umap` hierarchies or Perforce branch structures. We assign a pre-vetted assistant supervised by a dedicated Project Manager at zero extra cost.
Submit Requirements
Share your engine (UE5 or Unity), genre (FPS, RPG, platformer), project milestone deadlines, Perforce/Git setup, and weekly prop or test logging volume via Form, Email, or WhatsApp.
Finalise the Deal
Your assigned Project Manager reviews your engine style guide, grid snapping rules, and collision standards, executing bilateral non-disclosure agreements with zero onboarding fees.
Expert Execution
Your VA dresses sets, audits collision meshes, generates NavMesh segments, and logs playtest bugs. Your PM verifies scene hierarchies and changelist descriptions daily before commits.
Pay Only for Output
You are billed strictly for your virtual assistant's productive working hours. Your Project Manager's daily auditing, check-ins, and changelist oversight are 100% free.
Your Dedicated Project Manager Protects Engine Hygiene & Milestone Deadlines
Worried about broken actor hierarchies, messy Perforce changelists, or improper scale transforms? Your dedicated PM audits scene commits and Jira logs daily.
Generic Freelance Platforms vs. The Smart Choice: SageDoer
Why indie game studios, solo designers, and AAA production leads choose SageDoer over unvetted marketplaces.
| Key Operational Factor | Generic Freelance Boards (Upwork, Fiverr) | The Smart Choice: SageDoer |
|---|---|---|
| Pricing Model & Hidden Fees | Unpredictable hourly rates, 20% platform markups, and surprise contract buyouts | Predictable flat $6–$7/hr billed strictly for productive output. Zero hidden fees. |
| Game Engine & Tool Literacy | General VAs who don't understand Perforce locks, NavMesh bounds, or pivot offsets | Pre-vetted assistants trained in Unreal Engine 5, Unity, P4V, Jira, and modular kits |
| Engine Hierarchy & Asset Rigor | Disorganized scene outliners, unassigned materials, and broken transform scale | Clean folder structuring, correct grid snapping, and strict naming conventions |
| Quality Assurance & Supervision | You must personally micro-manage and audit every single prop and changelist yourself | Dedicated Project Manager audits scene commits, collision passes, and bug logs daily (Free) |
| IP & Code Confidentiality | Vague platform terms with unverified contractors operating on insecure personal machines | Enforceable bilateral NDAs, encrypted password vaults (1Password), and strict studio IP defense |
| Continuity & Sprint Reliability | Freelancer suddenly ghosts two days before a major milestone demo or publisher pitch | Guaranteed internal backup coverage cross-trained on your project templates by your PM |
Predictable Hourly Rates for Game Studios & Designers
Select the exact operational band your development milestone demands. Pay strictly for productive hours with zero contract lock-ins.
Part-Time
Est. $560 USD / Month (4 Weeks)
Ideal for independent developers and solo level designers needing weekly assistance with collision audits, prefab set dressing, and playtest bug harvesting.
- Pay only for hours of pure productive work
- Dedicated Project Manager included
- Free scene hierarchy & collision QA checks
- Zero setup or onboarding fees
- No long-term commitments or contracts
- Enforceable bilateral NDA & complete IP protection
Full-Time
Est. $960 USD / Month (4 Weeks)
Engineered for game studios, environment teams, and live-service operations requiring continuous prefab dressing, daily Perforce integration, and bug reproduction.
- Pay only for hours of pure productive work
- Dedicated Project Manager included
- Continuous set dressing, collision sweeps & Jira logging
- Zero setup or onboarding fees
- No long-term commitments required
- Guaranteed internal backup specialist coverage
Trusted by Game Directors, Indie Founders & Lead Level Designers
See how development teams maintain intense sprint velocity and ship polished levels on time with SageDoer.
"We had 6 competitive multiplayer maps that needed complete collision sweeps and invisible barrier passes before our closed alpha. Our SageDoer VA caught over 180 snag points and missing player kill volumes in two weeks. Total lifesaver."
Julian Hayes
Lead Level Designer, Blackfield Games
"Populating industrial space station corridors with props according to our art bible was consuming all my billable design hours. Having our assistant dress background zones directly in UE5 freed me up to perfect our core boss encounters."
Mathieu Bouchard
Principal Designer, NovaCore Interactive
"Our dedicated Project Manager was incredible. She reviewed all Perforce changelists, ensured our naming conventions matched our LDDs, and made sure our VA never checked in unbuilt NavMesh data. Unbeatable support at $7/hr."
Sophie Clarke
Creative Director, Pixel Forge Studio
"During our steam beta, we were overwhelmed with player feedback. Our assistant converted 40 hours of Discord video clips into 120 prioritized Jira tickets complete with map coordinate vectors. We shipped our hotfix in record time."
Anders Engström
Technical Producer, Ironbark Games
"We had 6 competitive multiplayer maps that needed complete collision sweeps and invisible barrier passes before our closed alpha. Our SageDoer VA caught over 180 snag points and missing player kill volumes in two weeks. Total lifesaver."
Julian Hayes
Lead Level Designer, Blackfield Games
Questions About Hiring a Level Design Virtual Assistant?
Clear answers regarding engine workflows, Perforce permissions, collision verification, and Project Manager quality oversight.
Scale Your Level Design Output Without Studio Overhead
Tell us about your game engine (UE5 or Unity), active project milestones, and production bottlenecks. Our dedicated Project Manager will evaluate your workflow and provide a tailored staffing proposal within 2 hours.
Direct Calendar Booking
Schedule 30-Min Strategy Call
Instant Chat & Production Specs
+91 8017067191 (WhatsApp)
Direct Inquiries
info@sagedoer.com
Request Your Level Design Staffing Proposal
Submit your game engine, current milestone targets, or technical bottlenecks below.
